Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision.It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001 the game was ported to the Mac OS, Game Boy.
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People say:
Dumbing down big-name games from other systems to the Game Boy must be some sort of standard procedure with game companies. Maybe kids who don't really play games much, or are just learning how to play, will enjoy the simplicity found in this title. I didn't, and I have a gut feeling any experienced gamer will feel the same way. Sure, I understand there are certain technological limitations that prevent a game like THPS from being ported over intact, but I'd like to think there's some innovative way around (at least some of) these limitations. Take Metal Gear Solid on the GBC for instance--it does the Metal Gear name justice. Outside of the handheld restrictions, there's the issue of fun. When it comes down to it, you simply want a game you're playing to be fun, no matter what system it's on. And these days, games have to be more than just button-pressing mindlessness. Unfortunately, that's all Tony Hawk's Pro Skater is when it comes down to it. Yeah, it has a couple of modes, and all of the real pro skaters, but not much else. It also has a trick system but it's not near as intuitive as I was hoping. In fact, it's downright boring. I wasn't expecting the same incredible play I found in the PS version. But I figure if I'm going to play a game with the THPS name emblazoned on it, it better be damned good. This version might as well be called Xtreme Skater Attack 2000, or whatever.
If I didn't know the name of this no-frills, fun-for-a-while title, I'd swear I was playing the Game Boy version of Street Sk8er and not Tony Hawk's Pro Skater. This game packs little of the depth of its console big brother. The courses are too linear. You feel like you're just racing through them and dodging obstacles instead of linking trick combos. The PlayStation original offered wide-open levels you could explore--why couldn't this version? You can stretch out massive grinds by jumping from one rail to another, and you can unleash some major rotations on the half pipe, but that's about the only thing this game has in common with my beloved THPS.
Tony Hawk is such a great home game that you'd think they would have put more time and effort into crafting the portable version. Instead, we get a run-of-the-mill skateboarding game that feels pointless, has no goal and isn't half the game its console cousins are. It's like whoever developed this game didn't even play the home versions to find out what makes the game fun. Tony Hawk was never about racing; it was about performing tricks and racking up as many points as possible. And what is up with the three-line passwords you need to write down and input? The game doesn't even keep track of that much info! Skip this one.
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March 2023
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